ALIVE INVESTIGATOR

about

Current assessment approaches are inadequate at identifying how students develop critical thinking, problem-solving, and sophisticated scientific reasoning – key 21st-century skills.

Feedback is one of the most powerful means to increase student learning. Feedback from formative assessments, or assessment for learning, carried out during instruction can help teachers tailor instruction and aid in deepening students’ understanding, further enabling students to self-regulate their learning.

Agency for learning in immersive and virtual environments (ALIVE) is a research project that examines how game-based assessments enable agency, self-efficacy, and self-regulated learning. Using evidence-centred game design, the ALIVE environment provides adaptable feedback, encouraging self-regulation as students engage in an ecological climate inquiry. The purpose of this research is to examine under what game design conditions agency is enabled and how different modes of agentic gameplay impact learning.

Jillianne Code, PhD

Principal Investigator
Nick Zap

Nick Zap, PhD

Co-Investigator
Rachel Ralph

Rachel Ralph, PhD

Co-Investigator
& Producer
Kieran Forde

Kieran Forde, PhD Candidate

Research Assistant

Aashay Mehta

Game Development Coordinator

Made possible with funding from

2021

Code, J; Forde, K; Petrina, S; Ralph, R; Zhao, J

Designerly ways, means, and ends: From STEM to STEAM to STEAMD Proceeding

STEM2021 International Conference Vancouver, Canada, 2021.

Abstract | BibTeX

Code, J; Forde, K; Ralph, R; Zap, N

Assessment for learning in immersive and virtual environments: Evidence-centered game design in STEM Proceeding

STEM2021 International Conference Vancouver, Canada, 2021.

Abstract | BibTeX

2017

Code, J; Zap, N

Assessment in immersive virtual environments: Cases for learning, of learning, and as learning Journal Article

In: Journal of Interactive Learning Research, vol. 28, no. 3, pp. 235-248, 2017.

BibTeX

2016

Code, J; Zap, N

Virtual and augmented reality as cognitive tools for learning Proceeding

AACE World Conference on Educational Media and Technology, Vancouver, BC, 2016, (Zap, N. & Code, J. (2016). Virtual and augmented reality as cognitive tools for learning. In C. Fulford & G. Veletsianos et al. (Eds.), Proceeding of the world conference on educational multimedia, hypermedia and telecommunications (pp. 1317–1324). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE). (SA)).

BibTeX

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