AGENCY AND LEARNING

AGENCY AND LEARNING IN IMMERSIVE AND VIRTUAL ENVIRONMENTS (ALIVE)

Current assessment approaches are inadequate at identifying how students develop critical and reflective thinking – competencies key to education and careers in the 21st century. Facilitating authentic problem solving and scientific inquiry through environments similar to video games has shown considerable promise in the assessment literature. The Agency for Learning in Immersive and Virtual Environments (ALIVE) project builds on a successful SSHRC Insight Development Grant, which examined how 3D immersive virtual assessments (3DIVEs) and game-based environments can be designed to formatively assess inquiry learning. As an analytic assessment instrument, we found that 3DIVEs can be designed to simulate authentic tasks where students apply knowledge and reasoning to situations similar to those they encounter in the real world – such as conditions that approximate how scientists and engineers work through problems. The results were instructive and have led to further questions around – and how students make choices and think creatively to solve problems through inquiry learning in these novel contexts.

As creative thinking, problem-solving and inquiry learning are primary goals of teaching and learning, immersive and virtual environments designed using principles relevant to solving authentic ill-structured problems are critical for lifelong learning and transfer to novel contexts. Further, on the axiom that ‘learners are agents’, it follows that an understanding of human agency is necessary to fully appreciate how learning occurs. Agency is an emergent capability manifested in a students’ ability to interact with personal, behavioural, environmental, and social factors in the learning context. Agency is inherent in students’ ability to regulate, control, and monitor their learning. Research suggests that agency mediates goal orientations, student perceptions of the learning environment, social identification, the learning strategies they use, and overall academic performance. Agency enables students’ decision-making around what and howsomething is learned. In other words, learner agency is a capacity of students to act and engage within the learning environment, ultimately enabling student voice and choice in their education. Building on our previous SSHRC-funded research using evidence-centred game design (ECGD), this project aims to examine learner agency and complex STEM inquiry reasoning by enhancing a novel evaluation framework built on the use of 3DIVEs as a formative assessment platform.

Building on our previous SSHRC-funded research using evidence-centred game design (ECGD), this project aims to examine learner agency and complex STEM inquiry reasoning by enhancing a novel evaluation framework built on the use of 3DIVEs as a formative assessment platform. 

Our Team

Jillianne Code, PhD

Principal Investigator
UBC
Rachel Ralph

Rachel Ralph, PhD

Co-Investigator
Centre for Digital Media
Nick Zap

Nick Zap, PhD

Co-Investigator
UBC
Paula MacDowell

Paula MacDowell PhD

Collaborator
USask
Kieran Forde

Kieran Forde, PhD Candidate

Research Assistant
Rachel Moylan

Rachel Moylan, PhD Student

Research Assistant
Nesrine El Banna

Nesrine El Banna, PhD Student

Research Assistant

Aasha Mehta, MDM

Producer and Lead Developer

Zahira Tasabehji, Graduate Student

Research Assistant
Aimee Lutrin

Aimee Lutrin, Graduate Student

Research Assistant

Made possible with funding from

In partnership with

Publications

2023

Code, J.; Forde, K.; Ralph, R.; Zap, N.; Mehta, A.; Chang, C.; Wei, Z.; Hu, L.; Wang, S.; Wu, B.

Evidence-centred game design in assessment for learning in immersive virtual environments Proceedings Article

In: 2023.

BibTeX

2021

Code, J; Forde, K; Petrina, S; Ralph, R; Zhao, J

Designerly ways, means, and ends: From STEM to STEAM to STEAMD Proceedings

STEM2021 International Conference Vancouver, Canada, 2021.

Abstract | BibTeX

Code, J; Forde, K; Ralph, R; Zap, N

Assessment for learning in immersive and virtual environments: Evidence-centered game design in STEM Proceedings

STEM2021 International Conference Vancouver, Canada, 2021.

Abstract | BibTeX

2017

Code, J; Zap, N

Assessment in immersive virtual environments: Cases for learning, of learning, and as learning Journal Article

In: Journal of Interactive Learning Research, vol. 28, no. 3, pp. 235-248, 2017.

BibTeX

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