Publications

Publications


Show all

2021

Code, J, Zap, N, Ralph, R

Academic success online: Mediating the effects of personality and self-efficacy in online learning Journal Article Forthcoming

In: International Journal on E-Learning, Forthcoming.

BibTeX | Tags: educational technology, learning design, mediation, online learning, personality, quantitative, self-efficacy, survey research

2020

Code, J, Ralph, R, Forde, K

Pandemic designs for the future: Perspectives of technology education teachers during COVID-19 Journal Article

In: Information and Learning Sciences, 121 (5/6), pp. 419-431, 2020.

Abstract | BibTeX | Tags: 21st century learning, educational technology, learning design, mixed methods, qualitative, self-efficacy, teacher education | Links:

Ralph, R, Pennefather, P, Code, J, Petrina, S

Too many apps to choose from: Using rubrics to select mobile apps for preschool Book Chapter

In: Papadakis, S, Kalogiannakis, M (Ed.): Mobile Learning Applications in Early Childhood Education, Chapter 2, pp. 20–38, Information Science Reference/IGI Global, 2020.

Abstract | BibTeX | Tags: 21st century learning, educational technology, learning design, mobile devices, preschool, qualitative, tablet technology | Links:

2019

Ralph, R, Code, J, Petrina, S

Measuring theory of mind (ToM) with preschool-aged children: storybooks and observations with iPads Journal Article

In: International Journal of Early Years Education, 2019.

Abstract | BibTeX | Tags: 21st century learning, educational technology, iPads, learning design, preschool, qualitative | Links:

2017

Code, J, Zap, N

Assessment in immersive virtual environments: Cases for learning, of learning, and as learning Journal Article

In: Journal of Interactive Learning Research, 28 (3), pp. 235-248, 2017.

BibTeX | Tags: 21st century learning, educational technology, immersive environments, learning design, qualitative

2016

Code, J, Hatzipanagos, S

Open badges in online learning environments: Peer feedback as an engagement intervention for promoting agency Proceeding

AACE World Conference on Educational Media and Technology, Vancouver, BC, 2016.

BibTeX | Tags: educational technology, gamification, higher education, learning design, mixed methods, OER, online learning, qualitative

Code, J, Zap, N

Virtual and augmented reality as cognitive tools for learning Proceeding

AACE World Conference on Educational Media and Technology, Vancouver, BC, 2016, (Zap, N. & Code, J. (2016). Virtual and augmented reality as cognitive tools for learning. In C. Fulford & G. Veletsianos et al. (Eds.), Proceeding of the world conference on educational multimedia, hypermedia and telecommunications (pp. 1317–1324). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE). (SA)).

BibTeX | Tags: 21st century learning, cognitive tools, educational technology, immersive environments, systematic review

Hatzipanagos, S, Code, J

Open badges in online learning environments: Peer feedback and formative assessment as an engagement intervention for promoting agency Journal Article

In: Journal of Educational Multimedia and Hypermedia, 25 (2), pp. 127-142, 2016.

BibTeX | Tags: 21st century learning, action research, educational technology, gamification, learning design, online learning, teacher education


Scroll to Top