PUBLICATIONS
Lutrin, A, Code, J, Odic, D The psychosocial balance of agency in learning environments Proceedings 2024. Abstract | BibTeX | Tags: learner agency, learning design, video games Lutrin, A, Code, J, Odic, D The psychosocial balance of agency in learning environments Proceedings 2024. Abstract | BibTeX | Tags: learner agency, learning design, video games Code, J, Forde, K, Ralph, R, Zap, N, Mehta, A, Chang, C, Wei, Z, Hu, L, Wang, S, Wu, B Assessment for learning in immersive virtual environments: An evidence-centred game design Proceedings Article In: American Educational Research Association 2023. BibTeX | Tags: Agency for Learning, ALIVE Investigator, assessment, Evidence centered game design, formative assessment, learner agency, learning design, video games Code, J., Forde, K., Ralph, R., Zap, N., Mehta, A., Chang, C., Wei, Z., Hu, L., Wang, S., Wu, B. Assessment for learning in immersive virtual environments: An evidence-centred game design Proceedings Article In: 2023. BibTeX | Tags: assessment, Evidence centered game design, formative assessment, learner agency, learning design, video games Ralph, R, Code, J, Petrina, S Measuring theory of mind (ToM) with preschool-aged children: storybooks and observations with iPads Journal Article In: International Journal of Early Years Education, vol. 31, iss. 1, pp. 251-268, 2023. Abstract | BibTeX | Tags: 21st century learning, educational technology, iPads, learning design, preschool, qualitative | Links: Code, J, Zap, N, Ralph, R Academic success online: Mediating the effects of personality and self-efficacy in online learning Journal Article In: International Journal on E-Learning, vol. 20, no. 4, pp. 377-410, 2021. Abstract | BibTeX | Tags: educational technology, learning design, mediation, online learning, personality, quantitative, self-efficacy, survey research | Links: Code, J, Ralph, R, Forde, K Pandemic designs for the future: Perspectives of technology education teachers during COVID-19 Journal Article In: Information and Learning Sciences, vol. 121, no. 5/6, pp. 419-431, 2020. Abstract | BibTeX | Tags: 21st century learning, educational technology, ERT, learning design, mixed methods, qualitative, self-efficacy, Teacher Education | Links: Code, J Agency for learning: Intention, motivation, self-efficacy and self-regulation Journal Article In: Frontiers in Education, vol. 5, pp. 19, 2020. Abstract | BibTeX | Tags: AFLQ, forethought, intention, learner agency, learning design, motivation, quantitative, self-efficacy, self-regulation, survey research | Links: Code, J, Zap, N A preliminary exploration of the effects of personality and self-efficacy for online learning in higher education Proceedings AACE edmedia + innovate learning, Amsterdam, Netherlands, 2019. BibTeX | Tags: higher education, learning design, mediation, mixed methods, online learning, personality, self-efficacy, survey research, Teacher Education Code, J, Zap, N Assessment in immersive virtual environments: Cases for learning, of learning, and as learning Journal Article In: Journal of Interactive Learning Research, vol. 28, no. 3, pp. 235-248, 2017. BibTeX | Tags: 21st century learning, educational technology, immersive environments, learning design, qualitative | Links: 2024
@proceedings{nokey,
title = { The psychosocial balance of agency in learning environments},
author = {A Lutrin and J Code and D Odic},
year = {2024},
date = {2024-06-14},
urldate = {2024-06-14},
abstract = {Lutrin, A., Code, J., & Odic, D. (2024, June). The psychosocial balance of agency in learning environments. Canadian Society for the Study of Education Annual Conference, Montreal},
keywords = {learner agency, learning design, video games},
pubstate = {published},
tppubtype = {proceedings}
}
@proceedings{nokeyc,
title = {The psychosocial balance of agency in learning environments},
author = {A Lutrin and J Code and D Odic},
year = {2024},
date = {2024-06-14},
urldate = {2024-02-19},
abstract = {Lutrin, A., Code, J., & Odic, D. (2024, June). The psychosocial balance of agency in learning environments. Canadian Society for the Study of Education Annual Conference, Montreal},
keywords = {learner agency, learning design, video games},
pubstate = {published},
tppubtype = {proceedings}
}
2023
@inproceedings{code_assessment_2023,
title = {Assessment for learning in immersive virtual environments: An evidence-centred game design},
author = {J Code and K Forde and R Ralph and N Zap and A Mehta and C Chang and Z Wei and L Hu and S Wang and B Wu},
year = {2023},
date = {2023-05-01},
urldate = {2023-05-01},
organization = {American Educational Research Association},
keywords = {Agency for Learning, ALIVE Investigator, assessment, Evidence centered game design, formative assessment, learner agency, learning design, video games},
pubstate = {published},
tppubtype = {inproceedings}
}
@inproceedings{code_assessment_2023b,
title = {Assessment for learning in immersive virtual environments: An evidence-centred game design},
author = {J. Code and K. Forde and R. Ralph and N. Zap and A. Mehta and C. Chang and Z. Wei and L. Hu and S. Wang and B. Wu},
year = {2023},
date = {2023-05-01},
urldate = {2023-05-01},
keywords = {assessment, Evidence centered game design, formative assessment, learner agency, learning design, video games},
pubstate = {published},
tppubtype = {inproceedings}
}
@article{Ralph2023,
title = {Measuring theory of mind (ToM) with preschool-aged children: storybooks and observations with iPads},
author = {R Ralph and J Code and S Petrina},
doi = {10.1080/09669760.2019.1685468},
year = {2023},
date = {2023-01-01},
urldate = {2023-01-01},
journal = {International Journal of Early Years Education},
volume = {31},
issue = {1},
pages = {251-268},
abstract = {Theory of Mind (ToM) is an individual’s ability to understand the cognitive states of others, including their desires, beliefs, and knowledge. ToM describes how children, by the age of four, understand how others may be thinking or feeling. It is the ability to understand the thinking or viewpoints of their peers. This paper will describe ToM levels with preschool-aged children (n = 5). The current research used a storybook task battery to measure children’s ToM, as well as developed observational measures, focused on three domains from the task battery. Results of this exploratory study indicate that three of the children had a high level of ToM while the other two were low, as they were not of age. Results also indicate that ToM was observed but challenging to measure as it is primarily an internal process. Future studies can use these suggested tools in conjunction to get a better understanding of ToM with groups preschool-aged children.},
keywords = {21st century learning, educational technology, iPads, learning design, preschool, qualitative},
pubstate = {published},
tppubtype = {article}
}
2021
@article{Code2021bb,
title = {Academic success online: Mediating the effects of personality and self-efficacy in online learning},
author = {J Code and N Zap and R Ralph},
url = {https://www.learntechlib.org/p/212813},
doi = {https://dx.doi.org/10.14288/1.0406651},
year = {2021},
date = {2021-05-01},
urldate = {2021-05-01},
journal = {International Journal on E-Learning},
volume = {20},
number = {4},
pages = {377-410},
abstract = {Academic success in any context is dependent upon a student's belief in their ability to succeed. While learning online, a students’ self-efficacy is affected by their confidence in their ability to interact within the online environment. With the proliferation of personalized learning and the growth of Massive Open Online Courses, this growing trend is a shift in focus from the centralized brick-and-mortar locus of control, to one of enabling student choice and agency for how, when, and where they learn. In the pre-pandemic setting, this research study examined the personality types of students enrolled in eight sections of four online courses in educational technology, and the role self-efficacy for learning online played in their academic performance. Key findings reveal that personality affects learners’ academic achievement is moderately significant, self-efficacy for online learning affects learners’ academic achievement in a small but significant way, and student conscientiousness and academic performance were significantly and fully mediated by self-efficacy for learning online while controlling for gender and English language proficiency. There were no mediation effects with the other personality traits. A discussion around learning design strategies is provided. The authors recommend that institutions adopt more flexible learning options for teaching and learning that include both online and blended learning options that provide student’s choice and agency over the learning experience but also enable the institution to be better equipped for what the uncertain future of education holds.},
keywords = {educational technology, learning design, mediation, online learning, personality, quantitative, self-efficacy, survey research},
pubstate = {published},
tppubtype = {article}
}
2020
@article{code2020pandemicb,
title = {Pandemic designs for the future: Perspectives of technology education teachers during COVID-19},
author = {J Code and R Ralph and K Forde},
url = {https://jillianne.ca/10-1108_ils-04-2020-0112/},
doi = {10.1108/ILS-04-2020-0112},
year = {2020},
date = {2020-07-08},
urldate = {2020-07-08},
journal = {Information and Learning Sciences},
volume = {121},
number = {5/6},
pages = {419-431},
publisher = {Emerald Publishing Limited},
abstract = {Purpose
The disruption caused by the pandemic declaration and subsequent public health measures put in place have had a substantial effect on teachers’ abilities to support student engagement in technology education (TE). The purpose of this paper is to explore the following research question: How do TE teachers see emergency remote teaching (ERT) transitions to blended learning into the next academic year affecting their profession?
Design/methodology/approach A snowball and convenience sampling design was used to recruit specialist teachers in TE through their professional organization and were asked to respond to the question: What are your concerns about the future of teaching TE remotely? The qualitative data collected from the participants (N = 42) was analyzed thematically (Braun and Clarke, 2006).
Findings
The analysis revealed that the switch to ERT impacted the teachers’ ability to support hands-on competency development owing to inequitable student access to tools, materials and resources, all of which affected student motivation and engagement. As a result, teachers raised questions about the overall effectiveness of online learning approaches and TE’s future and sustainability if offered completely online.
Originality/value
This research is the first of its kind exploring the experiences of TE teachers during the COVID-19 pandemic. In answer to the challenges identified by teachers, the authors offer a blended learning design framework informed by pandemic transformed pedagogy that can serve as a model for educators to use when designing blended instruction.},
keywords = {21st century learning, educational technology, ERT, learning design, mixed methods, qualitative, self-efficacy, Teacher Education},
pubstate = {published},
tppubtype = {article}
}
The disruption caused by the pandemic declaration and subsequent public health measures put in place have had a substantial effect on teachers’ abilities to support student engagement in technology education (TE). The purpose of this paper is to explore the following research question: How do TE teachers see emergency remote teaching (ERT) transitions to blended learning into the next academic year affecting their profession?
Design/methodology/approach A snowball and convenience sampling design was used to recruit specialist teachers in TE through their professional organization and were asked to respond to the question: What are your concerns about the future of teaching TE remotely? The qualitative data collected from the participants (N = 42) was analyzed thematically (Braun and Clarke, 2006).
Findings
The analysis revealed that the switch to ERT impacted the teachers’ ability to support hands-on competency development owing to inequitable student access to tools, materials and resources, all of which affected student motivation and engagement. As a result, teachers raised questions about the overall effectiveness of online learning approaches and TE’s future and sustainability if offered completely online.
Originality/value
This research is the first of its kind exploring the experiences of TE teachers during the COVID-19 pandemic. In answer to the challenges identified by teachers, the authors offer a blended learning design framework informed by pandemic transformed pedagogy that can serve as a model for educators to use when designing blended instruction.@article{code2020agencyb,
title = {Agency for learning: Intention, motivation, self-efficacy and self-regulation},
author = {J Code},
doi = {10.3389/feduc.2020.00019},
year = {2020},
date = {2020-02-26},
booktitle = {Frontiers in Education},
journal = {Frontiers in Education},
volume = {5},
pages = {19},
organization = {Frontiers},
abstract = {Agency is inherent in students’ ability to regulate, control, and monitor their own learning. A learners’ effectiveness in regulating their cognitive, affective, and behavioural processes as they interact within the learning environment is critical to their academic success. This article advances a theory of learner agency, or agency for learning (AFL), as an emergent capacity that is intentional, self-generated, and reactive to social factors in the learning context. This article further traces the development of the Agency for Learning Questionnaire (AFLQ) and examines the internal consistency, predictive validity, and psychometric properties covering four dimensions of agentic functioning including intentionality (planfulness, decision competence), forethought (intrinsic and extrinsic motivation), self-regulation, and self-efficacy. The results of this research demonstrate that the AFLQ provides a reliable, valid, multidimensional measure of AFL based on existing theoretical and empirical findings, advancing both theory and practice. Understanding how agency develops and emerges within learning environments is a key factor in identifying why learning occurs enabling educational psychologists to potentially identify, measure, and study agentic processes in the context of learning across a variety of research designs.},
keywords = {AFLQ, forethought, intention, learner agency, learning design, motivation, quantitative, self-efficacy, self-regulation, survey research},
pubstate = {published},
tppubtype = {article}
}
2019
@proceedings{Code2019bb,
title = {A preliminary exploration of the effects of personality and self-efficacy for online learning in higher education},
author = {J Code and N Zap},
editor = {T Bastiaens},
year = {2019},
date = {2019-08-31},
publisher = {edmedia + innovate learning},
address = {Amsterdam, Netherlands},
organization = {AACE},
keywords = {higher education, learning design, mediation, mixed methods, online learning, personality, self-efficacy, survey research, Teacher Education},
pubstate = {published},
tppubtype = {proceedings}
}
2017
@article{Code2017f,
title = {Assessment in immersive virtual environments: Cases for learning, of learning, and as learning},
author = {J Code and N Zap},
doi = {https://dx.doi.org/10.14288/1.0406650},
year = {2017},
date = {2017-01-01},
urldate = {2017-01-01},
journal = {Journal of Interactive Learning Research},
volume = {28},
number = {3},
pages = {235-248},
keywords = {21st century learning, educational technology, immersive environments, learning design, qualitative},
pubstate = {published},
tppubtype = {article}
}